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Worms pinball controls
Worms pinball controls









worms pinball controls worms pinball controls

Technique: The streaks forming the text, the border fading in, or none.

worms pinball controls

The entire logo has a gold aura as well, and it slowly zooms in. In it are several images of their past games and a golden ribbon reading "100th game" on it is layered over it. For example, on Planet Alpha, the logo now have a black border and white text, with the 17 in gold. Variant: The logo has varying designs depending on the game. A white border then fades in, turning the text black and revealing a registered trademark symbol. Logo: Several white streaks quickly form the text "team" in a different, more sans serif font, while streaks form "17" in the same font, but in 2 different colors (which differ on the game used, but normally it would be 2 shades of purple), with the 2nd section being a curved part on the 7. We then hear a condensed version of the normal Team17 logo music, but at the last note of the synth "bong" sound, it lowers in pitch.Īvailability: Common. Music/Sounds Variant: For the Worms: Ultimate Mayhem variant, the worm making a "aaa-oof!" noise as he falls then hits the ground, the worm pulling out his bazooka and laughing, the Team17 logo hitting the worm as the worm screams, the worm sighing and a glass sound as he hits the screen then slides, and the "thump" sound as the logo tilts to the left. Music/Sounds: A bunch of whooshing sounds, a twinkle and finally some synth "BONG!" sound. For the Worms: Ultimate Mayhem variant, the CGI worm and its bazooka, the Team17 logo flying in, the worm sliding down the screen, and the logo tilting and falling. The logo then tilts to the left and falls down slightly. The worm then is about ready to use its Bazooka, but all of a sudden the Team17 logo knocks the worm into the screen, making it slide down the screen as copyright info suddenly appears below the Team17 logo. Variant: On Worms: Ultimate Mayhem, we see a worm jump down from the top of the screen. The letters are now more gummy in appearance, and also have a white border around them. Logo: The letters of the Team17 logo jump into the center of the screen. Legacy: The T17 logomark doesn't resemble the corporate one at all the design of the worm character also looks too angry when you compare to the normal design shown in the games. Music/Sounds: A dramatic orchestral rock tune plays while the sounds of the actions play throughout.Īvailability: Seen on the original Worms (with the exception of the Amiga, Amiga CD32, Game Boy, Mega Drive, and SNES version). Technique: The worm shooting its weapons and moving, the grenade of the logo exploding. Variant: On the Jaguar port of the game, the logo is still. The worm notices it and jumps out of view as the grenade explodes and disappears, leaving just the metallic text and flash.

worms pinball controls

Then it fires the rocket launcher as the worm starts to shoot the screen, the rocket moves around and starts to turn on the grenade. The worm then turns on its flamethrower for a few seconds. An angry worm character (as seen of the cover art for the game) then jumps from the left and is seen carrying two weapons, one being a flamethrower and the other being a rocket launcher. Logo: We see the metallic text "TEAM 17", with a grenade (also metallic) between the words and a purple flash behind.











Worms pinball controls