
Adventure-Friendly World: The Aristocrat Club's objectives set the goal for the player, and while their methods and punishments are cruel they also drive the gameplay and give a purpose to proceedings.This game provides examples of the following tropes: Warning: due to the nature of this game, expect unmarked spoilers below regarding several plot details. Not to be mistaken for the rule that requires all shoujo anime to have a plethora of roses about. Gameplay consists mostly of finding items with Brown's help, interspersed with combat sections at the climax of each chapter that see Jennifer using a variety of improvised weapons, such as a kitchen knife, an ice pick, or a hatchet. And running around at the beck and call of all these unruly kids is strangely bringing to mind some long-forgotten memories that may just help explain what's really going on. Thankfully, she can take some solace in Brown, a friendly dog that quickly becomes her only friend on the hellish zeppelin. The children who reside there quickly ambush and kidnap her, trapping her on an odd airship where she is forced to honor the demands of a rigid and cruel organization called the Red Crayon Aristocrats. After getting stranded in the countryside in the dead of night after being given a book by a strange young boy, Jennifer chases the kid down and stumbles across a dilapidated orphanage.

Set in interwar England, the plot revolves around a nineteen-year-old Doom Magnet named Jennifer.

Rule of Rose is a 2006 psychological/ survival horror game developed by Japanese studio Punchline (whose only other game was Chulip) and published by Sony Computer Entertainment note (later released by Atlus in North America and by 505 Game Street in Europe) for the PlayStation 2.
